Monday, December 28, 2020

WIP: Columbia Rumble II - The Droogs of War

 

As the Holidays approached,  my wife suggested that the dining room table (upon which rested my partially complete 28mm streets) might be a better choice for Christmas dinner than sitting in the parlour, eating from TV trays...

Her logic was inescapable.

So,  I decided to have one more scrum before I boxed up "Lockdown City",  to await next year's convention circuit...if any.

As an interesting aside,  I've found that setting up my WIP urban terrain for six months did *not* encourage me to finish it - I just moved on to other projects. The Boulevard is now going back into the workroom,  where I will once again start painting bricks and mortar. 

Using the 5PfH supplement Gangwar, along with Full Metal Anorak,  I randomly generated the next opponent for the Africanus Agency: 'Roid Gangers.  Giving some thought, and considering that Gang War is a generic Sci-Fi setting, I decided to use the Friendsies from Crooked Dice, to represent the Droogs from A Clockwork Orange.  In Gang War, they are rated as 'Psycho' and, hopped up on Milk+Vellocet, rate a d10 Toughness, are armed with heavy melee weapons, but only a single figure has a firearm (shotgun) as fire support.

 Additionally, as I could see the repetitive aspects of another solo game, I added an additional mission from Mean Streets, by First Command Games: Bring Him Back Alive; an associate of the Africanus Agency was stranded in hostile territory, and needed an escort back to HQ.

Of course, "hostile territory" can be a relative term - in this case, Clancey Clark,  the Agency's "Banker", had stopped for a barbecued-pork sandwich at a local bistro...that was deep in the enemy gang's deployment zone, while the 'Roid Gangers descended on the West Boulevard.

Miniature by Brigade Games

The Game:

The first two turns were spent either hunkering down behind some cover (if you with the Agency) or advancing headlong towards melee, (if you were the Droogs/Gangers) your leader shouting vaguely Shakespearean insults about 'vengeance arising from a black and hollow shell..." or some such.


"These cats wear cricket whites and talk fancy - probably from Drexel..."

Reverend Bright moves to set up a cross-fire.

Turns 3 and 4: Once the Gangers entered effective pistol range, the Agency let them have it. Due to the chemicals in their bloodstream, the Gangers were difficult to put down, but a suppression is a suppression, and the hail of gunfire slowed them a bit.






The shotgun-toting devotchka, having fallen back to cover by the '63 Oldsmobile, let loose a blast that suppressed Alonzo. 



Turn 5 and 6: It was here that the dice, once again, failed me. I'm not entirely certain what the odds are of rolling two ones, twice in a row, but it sure felt personal. In any event, any advantage the Agency had was now lost, as the Droogs had initiative, threw off their suppression, and charged into melee.

Once again, Dame Fortune uses me a hussy...

Interestingly enough, while I had been dreading a melee, it was in melee that the Agency's higher quality made itself known. Defensive fire from Afrodite Jones had dropped Dimitri-the-Droog during the charge, leaving Leader Alex to attack alone. In FMA, melee resolution is decisive, and a bad roll is often not only a miss, but a self-wound. This is what happened now - Leader Alex bombed out on his melee roll and received a critical wound. 



With their leader and henchman down, the Droog's morale broke, and they scarpered off back up the Boulevard. The Agency had made another permanent enemy. 

"Time to head home for a bit of spatchka..."

Their secondary objective, Clancey "C-Note" Clark, following the gunfire, came sidling up the pavement, up to the nudie bar. He had cash for the Agency, and by his clock, it was lunchtime.


"Hey guys! They're open for lunch!"


Post-Game Thoughts:

This was a quick game, with the Psycho Droogs advancing toward melee and closing by the end of the second turn. Without a lot of firepower, they just muscled their way into the teeth of all that Scipio's posse could throw at them, only to be taken down by rotten melee dice. While I found it a bit anti-climactic, that's life on the Boulevard.

Mean Streets is a useful supplement for the combined Gang War/FMA rules set, and introduces primary and secondary missions to the street fight, also a means of incorporating police reactions - especially to gunfire. I'll need to paint up a few more Coppers, since when they arrive, they arrive in force...Ω

            

Wednesday, December 23, 2020

Merry Christmas

 


And a groovy New Year....Ω

Tuesday, December 22, 2020

Ultra-Teens by Lucid Eye

Figures by Lucid Eye Publications

"Ho, ho, ho! Well, if it isn't fat, stinking, billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"


Presented for your Distraction, and intended as opponents to Little Alex and his Droogs,  are the Ultra-Teens, from the Plot Device range by Lucid Eye Publications.

Not much going on back here....

The miniatures are well sculpted, cleanly cast - presenting few if any mould lines, and have some great character. The figure with the handgun was converted - the original carried the same cane/cudgel as his cohorts. Clearly, some inspiration was drawn from Alex and his Droogs in A Clockwork Orange, but these figures transcend that opus and make their home in a 'Psychedelic themed Future of Dystopian Proportion!'

The Plot Device

Set in some presumably not-too-distant future, where bell-bottoms and other 70's fashions rule, The Plot Device revolves around the actions of Super Spies, their multi-dimensional opponents, and the threat these opponents present to the "Psychedelic Golden Age" of a future "Britain".

Lucid Eye has backed away slightly from their first introductory description of the Plot Device, but I was able to locate an early vendor (Sally 4th) which preserved the original fluff text as I remember it:

  "Welcome to the Pan-Dimensional Neo Golden Age! The Plot Device is a supreme artifact which eternally becomes throughout all of time and space, a writhing hub of actuality in an eternal sea of probability.

 Welcome to Lucidea, City Of The Empire Of All Realities, and look upon The Immortal Dowager Empress, Victoriana V, and her half mad brother, Albrecht, Commander Of The Guard, High Admiral Of The Fleets.

 Join the Queen's Favourite, Titus Verne, Psychedelic Superspy, and his sister, Julia, on their missions to protect the Empire from Synthetics, Seditionaries, Insergents and Infiltrators who all plot to bring down The Empire throughout several realities!

 Groovy!"

Groovy, indeed! This, IMO, sounds like a really interesting and gameable idea. Similar to Michael Moorcock's eternal city of Tanelorn, Lucidea in The Plot Device exists across multiple dimensions, and (I expect) much like Tanelorn, would come under attack from various, trans-dimensional factions. In my febrile imagination, the world of the Plot Device looks a bit like A Clockwork Orange, mixed with Jerry Cornelius and The Final Programme,  and a bit of Jon Pertwee's Doctor Who. As the bloke at the back of the crowd shouted best: "I"ll have one!".

The only hitch, however, is that the Plot Device has not been fully supported, and seriously wants for published material; several years ago, rules and support material for the multi-dimensional, 'Psychedelic Golden Age' were announced, but never released. There is some good news, however, in that there has been a release of miniatures.

Thus far, we have the Hypnocrats, lead by the Wild Lord Saarbrück Thus of the Balefire Club; The gun-toting Suburbanauts, lead by Clinton Shroud of Deathnell Green, and the Ultrateens, led by Zal Krete of Queensway. Perhaps opposing them are the individual agents; the aforementioned Titus and Julia Verne, Candy Peoples, Pryce Compere, Archie Bort (an ennobled monkey), Olga Blok, and as Men Who recently Fell to Earth; Zen Epsilon and Ixym Izveet - alien rockstars and infiltrators.

How will The Plot Device play? We don't yet know, though I'll hazard a guess the rules will be based on the Lucid Eye house system by Rick Priestly. One of the staff commented that the game will have both skirmish and RPG features. If it has a clean combat system with an intriguing campaign background, I expect it to be a hit... 




Monday, November 30, 2020

28mm Droogs for Gang War

 

28mm Miniatures by Crooked Dice

"There was me, that is Alex, and my three droogs, that is Pete, Georgie, and Dim, and we sat in the Korova Milkbar trying to make up our rassoodocks what to do with the evening..."

With that out of the way, allow me to present the Friendses by Crooked Dice
The miniatures are well cast, with good animation, and the heads are interchangeable. Just what's needed to deal out a few tolchoks and lashings of the old Ultra Violence. 

During my 1970s Gang War campaign, I found that I needed some hopped up 'Roid Gangers as random opponents, and I naturally thought of Little Alex and Co, a particularly nasty bit of business, yes? Only they needed some fire support, by way of a shotgun-toting little devotchka, modified from the Modern Heroes line, currently available from Lone Gunman Games.

Caveat Emptor: I haven't actually ordered anything from Lone Gunman Games - my set were had from eBay, and the seller (napthyme) shorted me a mini, so...there you have it. You have been advised.


28mm Miniatures by Crooked Dice and Lone Gunman Games

Admittedly, she does look pretty good in the mix. After she was finished, I was surprised to find a female padroog in the very first scene of "A Clockwork Orange", in the Korova Milk Bar, along the left-side screen, sitting with other white-clad droogs. She was also blonde, and had a black head wrap. 

The subconscious mind is an interesting thing. 



The new gang, who I'm thinking of calling the Drexel Hill Droogs, has already scrapped with the Africanus Agency on the West Boulevard, the subject for an upcoming post.

Viddy well, my brothers. Viddy well...Ω

Sunday, November 29, 2020

Chinatown Gate by Knights of Dice



Limping in after buying it one year ago is the 30mm+/- Chinatown Gate, from Knights of Dice in Victoria, Australia. This purchase had coincided with a visit to the Friendship Gate in Philadelphia's Chinatown district, during an adventure to some of the less-well-kept neighbourhoods of Philly. The model doesn't seem to represent any specific structure, but incorporates designs from Melbourne, Portland and Philadelphia, and probably others. 

The model itself took about two months - yes, two months, due in part to poor paint coverage over the mdf. This, after having primed it with Krylon White Primer. Acrylic paint doesn't require one coat, or two coats, but at least three coats to provide an even finish - the mdf is thirsty.  And yet, mdf is also slow to dry. Finish the coat, then come back later. So, after an hour or so a couple times a week, over December and January, I took a break, leaving it at about 90% completion, before finishing two weeks ago.

28mm miniatures by Black Cat and Old Glory,
included for scale.


By and large, I'm happy with the result. My main complaint with the model is that the tolerances engineered into the design are too narrow, failing to adequately account for priming, painting and gluing. Instructions were not included and had to be downloaded at the KoD website - and then, they print rather small.  The ornamental fish at the peak of each side roof broke during final fitting. Both sides. Also one of the roof mounts.

Over-engineered as it is, becoming more difficult to assemble as you go, the Chinatown Gate yields a very impressive visual result. Was it worth the effort? Well, where else can you find a 32mm Chinese Gate?

Ease of Assembly: 3 

Instruction Clarity: 3

Detail: 5

Quality: 4

Overall Rating: 3.75 out of 5

There are two other Knights of Dice buildings, partially assembled and put away on my shelf.  In general, they are scaled for the 32mm+ Heroic scale - they are rather a bit too big for true 28mm. Which is a pity, because they are nice buildings. If KoD could be convinced to offer a reduced size for their standard laser-cut buildings, say to 95%, they would open themselves up to a larger market...Ω


Monday, October 12, 2020

Finished 28mm Civilians for The Boulevard

 A wet October weekend hereabouts gave me the time to finish several small painting projects: One being some civilians for my urban-style 7TV/Gangwar setting: The Boulevard. These will also serve as additional investigators for my 1970s Call of Cthulhu game.

Pictured herein are some modern civilians from Old Glory's Civilian Pack 1. While OG describes these as "32mm" they're really closer to 28mm, and are shown next to some 28mm Crooked Dice police for scale.

Figures by Old Glory and Crooked Dice


These where cleanly cast and fairly straightforward to paint - a series of earth tones, blue jeans and polyestre. I plan to add a Jimmy Hendrix decal to the shirt of the guy in the red & white jacket, once I gather up enough nerve. 

28mm Figures by Old Glory Miniatures

28mm Figures by Old Glory Miniatures

The kid in the middle is another photographer - this one is a young cub, like Jimmy Olsen. I like the James Dean hair. The woman on the end is another favourite of mine, wearing that "Casual with Jacket" look of the late 70's.

The other projects compleated this past weekend were for my D&D game. Those interested are invited to view my Fantasy Blog: Countless Hours of Real Effort...



Friday, July 17, 2020

Boulevard Reinforcements in 28mm

This past weekend, I took a break from working on West Philly buildings in favour of painting some reinforcements for the Norton Agency.

Reverend Iley Bright operates the Bethel Baptist Bible Mission, a store-front church that aids and supports the neighbourhood, (and occasionally, the Agency) spiritually and financially. A blood-and-thunder preacher, he has been known to take to the streets in a righteous cause, brandishing a shotgun and the Bible, because "You get more respect with a shotgun AND a Bible..."



Miniature is a modified Reverend Grimme from Deadlands.


The next miniature hasn't yet had a character name (actually, I like the name of Dynamite Jackson...) assigned; he reminds me of the fellow from Black Dynamite (a jolly great film, btw). Action Jackson is from RAFM, in their Modern Heroes category.




He so cool, he give Morgan Freeman pneumonia. I used him straight out the box. I would love to see a pack of disco/leisure suited investigators, some in shades, to round out "That 70's Look".

Can you dig it?...Ω


Thursday, July 16, 2020

Rocking the Lurex

One of the fascinating aspects of 70's wargaming is 70's fashion - a cavalcade of man-made fabrics that would burn like a chemical fire should misfortune strike. Still, it was visually stunning.

Lurex is one such fabric. Quoth Wikipedia, Lurex is "...yarn is made from synthetic film, onto which a metallic aluminium, silver, or gold layer has been vaporized. "Lurex" may also refer to cloth created with the yarn."

Lurex is still extremely popular in the music industry, but we've all seen it: Julie Newmar's cat suit from the original Batman TV show was made of Lurex. Now I understand the name.

I decided to attempt a Lurex outfit, based on a picture of Swedish model Ulla Jones. Two types of glitter-based craft paints were employed; a gold glitter with smaller spangles, and a clear glitter with larger ones.

The miniature is available from Casting Room Miniatures as part of their "Tedious Hippie Scum" set.





These are the third set of pictures, taken with Megz' I*Phone - it allows me to compensate for the myriad of different light bulbs used in our home.

The bit of gloss on her hair and skin is a side effect of the paint-on dullcoat - it ain't dulling.  I might need to hit the fig again to take off the last on the sheen, without dulling the sparkle of the sequins...Ω

Tuesday, May 26, 2020

WIP: 28mm Columbia Rumble

Most of my readers already know that I don't like to show gaming on unfinished projects - it's simply one of my little peccadilloes. The lock down, however, has me stalking about the house, muttering like the mayor from "Jaws" - "Get past Memorial Day...Maybe we can save the summer...etc..."

And so I decided to have a wee scrum, using Nordic Weasel's Gang War rules and Full Metal Anorak, setup on some terrain that will eventually look like 1970's West Columbia Boulevard, Philadelphia.

Please excuse the foamboard pavement and unfinished buildings. Also, don't mind the gaps - they will be covered with crossing lines and other road markings.

Scipio's Squad L to R: Scipio, Ravelle H., Afrodite J., Alonzo H.

The scenario was generated using Gang War, with some modifications to make it less Apocalyptic. Five orange "Points of Interest" were set up around the 4-foot square playing area. These are either worth money ($100 each), are worthless, or result in a hazard (large sink hole, crazy wino, crack head, etc.) As these can remove a figure from play, they are best collected after resolving all game combat.

Also, it's a smoggy night, and all missile ranges are limited to 9".

Scipio "Africanus" Norton and his agency squad are cruiz'en the hood, collecting debts and looking to keepin' it peaceful, when they spot a group of Tong Boyz fixing to expand their territory. The squad sets up to defend.

Red Elephant Oriental Boyz
"Get some cover!"

The Boyz are the Red Elephant Tong; in FMA terms they are Trained/Motivation 3, with some Improvised Hand Guns. They are rated for Gang War as 'Aggressive', meaning they will advance on their opponents by half their movement at least, and will use available cover. Their leader is rated Average.

The Boyz advance

Scipio and his Agency are slightly better - all are average, with MOT 3, and armed with pistols, except Ravelle (who is rated 'Trained' and armed with a shot gun).

Turns 1 and 2: were spent with the Tong Boyz advancing and Scipio's Squad taking cover (using "In Position" markers for an additional bonus).

Alonzo and Afrodite take cover by the Chevy Chevelle

The Tong Boyz gather by the Pontiac.

Turn 3: Two of the Tong Boyz peeled right to flank Afrodite and Alonzo, who have taken cover by a 1970 Chevy Chevelle (as seen in the 2K release of "Shaft"). The leader and his two Tong-mates took cover by the phone booth and yellow Pontiac. Ravelle fired his shotgun at the lead Tong and missed. The Tong returned fire at Ravelle (crouching by the cab) and managed to knock him out/seriously wound him. "This game is rigged!" he muttered as he passed out.


"Do Not Scratch the Trim!"


Turn 4 and 5: With Ravelle down, Scipio was outnumbered. The lead Tong member fired, missed and then charged. Scipio shot him down...mutha&#@%!  This while the two Tong flankers, sheltering in a burned out building, negotiated the uneven ground over the two turns.


"One Saturday Night Special, coming up!"

Turn 6 and 7: Scipio put the charging Tong down, when the leader followed in a shoot-then-charge moment. Scipio was hit, but shrugged it off ("Ain't no thing at all...") and capped the leader with a Spectacular Death.  The rest of the Tong failed their morale, except the phone booth shooter who charged. 

"Nuh-uh man. Big mistake..." BLAM!
Turn 7 (continued) Scipio took a point blank shot at the charging Tong, and missed. The TongBoy then failed morale, and ran for the cover of the phone booth. Scipio put one into his back, and the TongBoy went down. That was enough for the last two survivors, who fled down the boulevard.

The result was a clear victory for the Agency. They made an Enemy of the Red Elephant Tong Boyz (We'll Be Back!), but between picking up POIs and winning the scenario, they netted $600. Ravelle had a local "Doctor" check him out, and the wound was light, only keeping him out of the next tussle.

Scipio was thinking "It doesn't get much better that this..." when his fav'rite bar suddenly opened for business.

"The Light is On and I'm Open for Business..."

"Well, Aw right!"

Post Game Thoughts:

This scenario was originally being prepared for a 7TV 1st Ed. game, only I hadn't finished adapting those rules from their British oeuvre to an American, Blaxploitation-themed one. Full Metal Anorak is flexible enough to handle this well.  Nordic Weasel's Gang War, though set in a post-apocalyptic world, also adapts well to handle a vigilante campaign, revolving around a neighbourhood "fixer" and his cohorts.

The odds are in favour of our protagonists. Despite that, Ravelle went down in the first exchange. I made a mistake with the Tong leader, as I should have sent him down the right side with the other two Boyz - I thought about just arbitrarily moving him, but then I heard Scipio (in my mind) say "Don't you mess wi' them figures, boy." I decided to let the action unfold automatically.

There was a bit of after-action drama - one of the POIs turned out to be a hazard...

"We Had a Noise Complaint..."

A successful Save vs. Int and a Franklin disarms the situation...Ω



Thursday, May 21, 2020

28mm Civilians from Old Glory

Work continues apace on my 1970's game. In searching for some civilians as collateral damage/light backup, I discovered Old Glory's SuperFigs Civilian Pack #1. These are listed as 33mm on the Old Glory website.


SuperFigs Civilians #1 by Old Glory Miniatures

These were living in my cart for a bit, whilst I debated how much bigger 33mm was compared to 28mm.  As it happens, at least in this case, the answer was "not appreciably".

Below, the same miniatures are presented on a 1-inch grid, alongside a 28mm Copplestone Casting, painted as John Shaft. Taking into account the height of the slotta base, one sees immediately that the minis, even if mounted on standard washers, are size-compatible with regular, non-heroic 28mm.


Figs by Old Glory Miniatures and Copplestone Castings
Especially pleasing is finding two figures as a news team, and one as a photographer. Two of the figures will join my Funkadelphia street crew, as will the gentleman with the wine bottle. The rest will become random street civilians  The boy with the ball is interesting - obviously a football/soccer ball - but not appropriate for 1970 Philly unless he's attending one of the private academies...

...I think I'll paint it as a basketball and name the figure "Little Foul" as he's leading with his foot...Ω

Monday, March 30, 2020

More 28mm SciFi for Five Parsecs from Home

More brushwork over the (enforced) weekend, for use with Five Parsecs from Home:

Inspired by the character of Eve Logan from The Chronicles of Riddick. This is a Copplestone Casting that I've had from the late '90s. Still available from Northstar Figures/Copplestone in the Babes with Guns set.


Nifty miniature with smooth lines, nice curves and tall to boot. Matches well with the Riddick lore, it that Eve Logan might also be a Furyan.

Next; Santana from the 2013 Riddick film.  A Moonraker Miniature (Wasteland Adventurer) that I think is intended to be a Road Warrior.  The scarf pretty much makes the mini. The machete has been added.  The 5:00 O'Clock Shadow at Noon is darker in real life, as is the hair.



Machete really needs another going over, with shiny metallic silver, to capture the well-kept and honed image, suggested in the film.

Leeloo Dallas Multipass and the Major. These excellent wee beauties are from Heresy Miniatures.




They show what a fine talent Andy F. is, and why he should turn out some new Sci-Fi minis...like Mangalores.

 Final offering of the day - two more Copplestone figures via Moonraker Miniatures.




I'm unable to provide a hotlink, since Moonraker has temporarily paused trading until the Virus situation stabilises.

Edit 11/2020: Moonraker Miniatures is now a part of Forlorn Hope Games...Ω