And so I decided to have a wee scrum, using Nordic Weasel's Gang War rules and Full Metal Anorak, setup on some terrain that will eventually look like 1970's West Columbia Boulevard, Philadelphia.
Please excuse the foamboard pavement and unfinished buildings. Also, don't mind the gaps - they will be covered with crossing lines and other road markings.
Scipio's Squad L to R: Scipio, Ravelle H., Afrodite J., Alonzo H. |
The scenario was generated using Gang War, with some modifications to make it less Apocalyptic. Five orange "Points of Interest" were set up around the 4-foot square playing area. These are either worth money ($100 each), are worthless, or result in a hazard (large sink hole, crazy wino, crack head, etc.) As these can remove a figure from play, they are best collected after resolving all game combat.
Also, it's a smoggy night, and all missile ranges are limited to 9".
Scipio "Africanus" Norton and his agency squad are cruiz'en the hood, collecting debts and looking to keepin' it peaceful, when they spot a group of Tong Boyz fixing to expand their territory. The squad sets up to defend.
Red Elephant Oriental Boyz |
"Get some cover!" |
The Boyz are the Red Elephant Tong; in FMA terms they are Trained/Motivation 3, with some Improvised Hand Guns. They are rated for Gang War as 'Aggressive', meaning they will advance on their opponents by half their movement at least, and will use available cover. Their leader is rated Average.
The Boyz advance |
Scipio and his Agency are slightly better - all are average, with MOT 3, and armed with pistols, except Ravelle (who is rated 'Trained' and armed with a shot gun).
Turns 1 and 2: were spent with the Tong Boyz advancing and Scipio's Squad taking cover (using "In Position" markers for an additional bonus).
Alonzo and Afrodite take cover by the Chevy Chevelle |
The Tong Boyz gather by the Pontiac. |
Turn 3: Two of the Tong Boyz peeled right to flank Afrodite and Alonzo, who have taken cover by a 1970 Chevy Chevelle (as seen in the 2K release of "Shaft"). The leader and his two Tong-mates took cover by the phone booth and yellow Pontiac. Ravelle fired his shotgun at the lead Tong and missed. The Tong returned fire at Ravelle (crouching by the cab) and managed to knock him out/seriously wound him. "This game is rigged!" he muttered as he passed out.
"Do Not Scratch the Trim!" |
Turn 4 and 5: With Ravelle down, Scipio was outnumbered. The lead Tong member fired, missed and then charged. Scipio shot him down...mutha&#@%! This while the two Tong flankers, sheltering in a burned out building, negotiated the uneven ground over the two turns.
"One Saturday Night Special, coming up!" |
Turn 6 and 7: Scipio put the charging Tong down, when the leader followed in a shoot-then-charge moment. Scipio was hit, but shrugged it off ("Ain't no thing at all...") and capped the leader with a Spectacular Death. The rest of the Tong failed their morale, except the phone booth shooter who charged.
"Nuh-uh man. Big mistake..." BLAM! |
The result was a clear victory for the Agency. They made an Enemy of the Red Elephant Tong Boyz (We'll Be Back!), but between picking up POIs and winning the scenario, they netted $600. Ravelle had a local "Doctor" check him out, and the wound was light, only keeping him out of the next tussle.
Scipio was thinking "It doesn't get much better that this..." when his fav'rite bar suddenly opened for business.
"The Light is On and I'm Open for Business..." |
"Well, Aw right!"
Post Game Thoughts:
This scenario was originally being prepared for a 7TV 1st Ed. game, only I hadn't finished adapting those rules from their British oeuvre to an American, Blaxploitation-themed one. Full Metal Anorak is flexible enough to handle this well. Nordic Weasel's Gang War, though set in a post-apocalyptic world, also adapts well to handle a vigilante campaign, revolving around a neighbourhood "fixer" and his cohorts.
The odds are in favour of our protagonists. Despite that, Ravelle went down in the first exchange. I made a mistake with the Tong leader, as I should have sent him down the right side with the other two Boyz - I thought about just arbitrarily moving him, but then I heard Scipio (in my mind) say "Don't you mess wi' them figures, boy." I decided to let the action unfold automatically.
There was a bit of after-action drama - one of the POIs turned out to be a hazard...
"We Had a Noise Complaint..." |
A successful Save vs. Int and a Franklin disarms the situation...Ω
4 comments:
Very nice. Love the whole scene man, dig?
And the Police sift clues.....well done game!
Brotha Bill - Right on, my man.
Don M. I've a good copper friend who worked the night shift.He once told me that I would be astonished at the number of un-reported "deaths" in your average Great American City.
"When one punk kills another punk, that's one less punk to worry about..."
Cool batrep! Reminds me of having to try out gang war!
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