Tuesday, February 28, 2023

Spinward Marches Solutions, LLIC.



Art by Ian Stead, by commission.

Spinward Marches Solutions
Rhylanor/2716 Spinward Marches
UCP: Im◄2444●23►LLPAR●Sec◄0466●56►

Established at the end of the Fourth Frontier War by mustered-out senior Naval personnel, Spinward Marches Solutions, LLIC., is a family-owned and operated mercenary, security and troubleshooter company, based on Rhylanor.  

Using their naval contacts, SMS were able to obtain a series of tickets for a subsidized 800-ton Type-M cruiser in the service of various march planetary governments, eager to re-establish peace and order in the wake of the recent war.  The first cruiser was paid off in just under ten years (1094). A second Type M was purchased used and paid off in eight years (1104).

The recent purchase of two additional Type M cruisers, while allowing SMS to service multiple tickets, has stretched corporate finances to their limit. It remains to be seen whether SMS can make the payments or has over-extended themselves.

Corporate recruiting policy is to engage previous-service mercenaries with either Army, Marine or Navy backgrounds. While this limits recruitment intakes, it reduces costs by reducing the need for basic training, and focuses on physical and mental reconditioning, as well as technical education.

Benefits are generous, with the leadership committed to attracting the best veterans in the subsector to their enterprise.

In addition to dirtside security, SMS offers a range of aerospace services, employing 6-ton light aero-space fighters. The company depends on High-Ticket, Moderate Risk assignments to keep operations profitable. Long term tickets with success-only bonuses are preferred.

Founder: Seth Coraille, Count of Aramanx
CEO: Garith Coraille,
CFO: Jone Coraille

Main Office on Rhylanor.  Servicing the Porozlo Schism on a retainer to Ling-Standard Products and the Free Trade Bloc.  3 Broadsword Cruisers carrying a Light Infantry Company.
Recruiting office: Marovic/Porozlo (5d+5 recruits per month)

Subsidiary Office on Vilis (4d+3 recruits per month).  Servicing Garda-Vilis brushwar in a government-supportive security capacity. 1 Broadsword Cruiser with Light Infantry Platoon.

Possible expansion projected to:
Aramis Subsector, with a recruiting office on Aramanx. (4d+3 RPM)
Glisten Subsector, with a recruiting office on Glisten (4d+3 RPM)
...Ω

Friday, June 17, 2022

Traveller Scientists for Bug Hunt

 

Traveller miniatures by RAFM


For TravellerCON/USA last October, I ran a Bug Hunt scenario where the human forces had to escort a timid Hiver into the infested station and assist the recover of some critical data. I don't remember the result, except that the bugs arrived in deluge. I'll be running the scenario again at next month's RETCON Game Day, and I'll be certain to take some pictures for the gentle reader's delectation. 

Traveller miniature by RAFM


The 25/28mm Hivers were had some two decades ago, as part of the Traveller New Era clearance that swept the miniatures and RPG industry.  Produced by RAFM, they were, and are very nifty figures. They are easy to paint (once one decides on a colour-scheme), and look good on the table top.

My usual rating system is slightly skewed for these, since they were part of a packet that included a human scientist. In consideration, one may add a point for "Variety", resulting in a final mark of "4".

Animation: 3

Detail: 4

Proportions: 5

Variety: 3

 
Overall: 3.75 (4) out of 5


Miniatures by Ral Partha

The second set are part of the 25mm Ral Partha Shadowrun line, and are listed as Elven Deckers, or somesuch. To my eye, they shouted "Darrians" and since I need some hi-tech civilians for my games, these fit the bill nicely.


Miniatures by Ral Partha

These minis are also very nicely sculpted, with excellent detail (observe the data-pad), goggles and froopy 90's style clothes. The camera doesn't show it well, but the lady sports an iridescent body suit. Actually, I think I gave the bloke's shirt a bit of a shimmer as well.

Animation: 4

Detail: 4

Proportions: 5

Variety: 4

 
Overall: 4.25 out of 5....
Ω


Saturday, May 21, 2022

Bugs for Five Parsecs from Home: Bughunt

Editor's Note: I found some older draft posts that were incomplete, so I've updated them as best I could and will be releasing over the next few weeks. Saved from the Time Vault: Enjoy!

Some readers were confused, previously, in that there were no xenomorphs included in the last batch of Bug Hunt piccies. That's partially due to the way the game portrays the "bugs" Here are some pics of various models to use for Bug Hunt.

Slimey Blobs


These are Rutans from the ex-Harlequin Doctor Who Miniatures line, now offered by Black Tree Design. Some folks have had trouble with delays from Black Tree - while I've never had any serious delays from them, currently, I make it my practise to buy Black Tree from eBay when possible, since I know that at least the stock is ready and at hand.

"It isn't Life as WE Know It..."
Miniatures by Black Tree and Crooked Dice.


Skittering Spiders
These are some Stalker Spiders from the RAFM Fantasy Miniatures Line. Fun to paint, and a welcome break from my D&D Abominations. These were quick to arrive and easy to paint.



Miniatures by RAFM Minis and Crooked Dice.

I'm looking to probably pick up some Fury Bugs from Crucible Crush Miniatures. 



They have a suitable, scuttle-y vibe about them, don't you think?...Ω








Monday, December 20, 2021

Skips, Dumptsers, and Related Rubbish


The alternate title "Down in the Dumpster" was rejected a touch too trite and a bit tropey much.


Modern urban scenery in the 25/28mm scale can be quite the challenge to locate, especially when one has determined to build a flashback to Philadelphia in the 1970s.  Did plastic trash bags exist in 1973? (apparently, yes. My old dad used to use paper shopping bags by economic choice, and those old TV averts - showing the soggy bottom falling through - bring back real childhood memories.)

What about dumpsters/skips? I remember my father taking me to one, in the mid-70's that was enormous, probably about 20', but to an eight year old, it looked like the whale what swallowed Pinnochio. It was painted red, had some steps to a metal platform, with rail guards. This was not some public dispose-all, this was on a gated site, where Dad knew the security staff.

Dad had some boxes of shredded paper he wanted disposed of...I know, that sounds a bit shady, but I think he was just blessed with a surfeit of caution...shady caution.


Anyway, my dad had me stand at the base of the steps, where the "start/stop" buttons were, while he cast in the box and indicated I should press "start". As I did, I ran up the steps, to see the great. steel piston slowly extend and press the box, crush the box, into the dark depths of Pinnochio's whale.

Unfortunately, in hindsight, I'm realising that was a compactor not a dumpster, and was probably from a customised shipping container with the engine, piston and platform purpose-built and added on. I haven't been able to find one in 28mm, or indeed ANY scale.

Which leads me back to skips/dumpsters.




The larger dumpster/skip is from Studio Miniatures. The smaller came out of a model train set. I'll need to find the manufacturer's name, becuase I like it better and would like to find more...Ω

Tuesday, November 30, 2021

Crucible Crush - Nice Minis, Once You Get Them...

Late in 2019, a new line of miniatures was teased by the redoubtable Bob Murch, of Pulp Miniatures. Originally at home on the Pulp Miniatures page, the Black Sun line of Weird Viet Nam War eventually moved to Crucible Crush Miniatures. Crucible is managed by Lee van Schaik, nephew and son of the RAFM van Schaiks, and the connections to RAFM are apparent from even a brief glance at the various miniature lines offered.

For starters, Black Sun is a set of rules and campaign setting for Viet Nam Weird War, set in 1968. Of course, with my current fixation on 1970's street skirmishing, my interest in the project was immediately piqued.

While I'm not much taken by the Viet Nam setting - thus the GIs and VC are of little interest to me, likewise neither are the rifle-armed Adaro/Deep Ones (if they were armed with spearguns or eldritch magic weapons that looked like spun coral or metallic driftwood, I would change my mind) - my main
interest is in the Children of Hastur.

Have you seen the Yellow Sign?

Illustration by Robert Price

Hastur the Unspeakable is reckoned the brother of Great Cthulhu, and awaits imprisoned beneath the lake of Hali, either in or near the Hyades. Hastur was created by Ambrose Bierce, expanded upon by Robert Chambers, adopted by H.P. Lovecraft and fleshed out by August Derleth.

Crucible Crush has released three sets of the Children of Hastur.

Some Black Sun 28mm figures from Crucible Crush Miniatures arrived in the post one fine day last year, and I was, and remain, well pleased with them. Sculpted by living legend, Bob Murch, these figures are excellent. Three packs of miniatures were ordered: The Children of Hastur group. Three sets of un-armed and rifle-armed Hippies. Various states of mutations are shown, none, almost none, tentacles galore. There is an excellent "Charles Mansion" in jeans and freaky beard, a rich, daddy's girl "Tanya" in headband and SMG, and a number of other, less remarkable but well sculpted extras.


For Crazy Charlie, I removed a cluster of short tentacles from back of his right shoulder, as being just a trifle much. He's chanting from an Unspeakable Tome, anything more is just dotting a capital I.

The Hippie with the pistol originally had an M-16. He was converted using a an pistol available from Crooked Dice. Crooked Dice seems to be the only miniatures company who had the stroke of brilliance in adding an extra hand weapon or head to the base of their metal figure sprues.

The order was late in coming, well over a month. Once I emailed CC, Lee v. S. was quick in shipping it out - so quick, in fact, that a miniature was left out and a duplicate miniature included. I'm an odd duck, in that I would like what I've paid for, so I shipped the odd miniature back, with an explanation and a printed PICTURE, from their web store.

Almost another month goes by - I actually have no reason to expect my parcel ever arrived, since the address is shared with another business, but I email anyway.  They replied that they thought my replacement went out in early July - I inform them that it's quite possible; some of my parcels did go astray, disappearing into the black void of Camden County, NJ.

So, Lee kindly offered to send another. Which arrived.

And was the wrong miniature, again.

There's a point one just stops, and this was it. Perhaps they regretted that particular mini - a Black Panther "militant"?  The game industry is busy tying itself in knots over "woke" alleged-players.

But, no, as an email reply to my inquiry assured me there was no agenda, political or otherwise, they'd just got it wrong, twice.  They did assure me they were doing their best...

That's good to know, and a bit bad at the same time. "I did my best" is an admission of failure, it's what Dad or Granddad or "Coach" told us when we lost to the other team. It's what we tell our boss, after we skew the pooch at work, hoping s/he won't fire us.  To claim one "did their best" is to acknowledge your "best" isn't really good enough. Failure wasn't for lack of trying, it was for lack of doing.

The answer is, to do better, and the remedy is to review your processes and locate where and how the errors are occurring, and fix them.

Maybe the packer is doing six orders at once "to save time".  As a university student, I hand packaged for an Aerospace supplier, and we were told NOT to work on more than one order at a time, because any time saved would be lost "times ten" in straightening out the error, and we could possibly lose the customer. "People can get parts anywhere" my boss once said. "We have to offer superior service to keep them buying from us."  That was 30 years ago, and they're still in business.

In the end, the missing figure finally showed up - Lee van S. said it was a matter of personal pride, and to his credit, he stuck to it until he finally got it right.

Animation: 5

Detail: 5

Proportions: 5

Variety: 4

 
Overall: 4.75 out of 5...Ω





Sunday, November 14, 2021

The Night Stalker in 28mm

 



No urban game set in the 70s, which included supernatural elements, would be complete without including a certain newshound who, in the opinion of his editor, "looks like he just came from a road company performance of "The Front Page."

The character is question is, as you have doubtless already concluded, one Carl Kolchack, reporter and journalist, and associate of the Independent News Service.

An excellent proxy model can be found at Pulp Figures, in their "News Hounds" pack, which also includes a potential Obstreperous Editor, plus sundry other Front Page folks.



For 7TV1 purposes, I would use the "Investigative Academic" profile, and purchase 3 Luck points. Our Carl always seems to be able to pull himself out of the fire...Ω

Thursday, February 25, 2021

"Tide's up. Time to stay alive..."


Yes, admittedly..."Ghosts of Mars" was a fairly disappointing film - especially at the time of release. However, compared to what's being turned out nowadays, that movie is now classic cinema gold.  Recently, having viewed a dvd version, I decided to paint up one Desolation Williams.

I used the RAFM miniature Karl Unger, from the USX Modern Day Heroes line, which had been loitering around my painting table for nearly a year, as the basis for my Williams - the weapon was easily  swapped from the stock, and there was no other modification necessary.

Aside from the Martian Red Desert Camo pattern, the colour palette for the character is very narrow - black undershirt, black webbing, black gloves, black boots. Yes, John Carpenter was quite burnt-out in anno 2001...

There's actually no scenario from "Ghosts of Mars" that I'm eager to play - it's just 'Zombies meet Wild West on Mars' which doesn't really interest me, tactically. That said, if I can find miniatures suitable for "Uno, Dos, and Tres", I'd paint them up to complete the posse...Ω

 


Saturday, February 6, 2021

Old School 28mm Sci-Fi Terrain Round Up

 "Shh! Wait!...Can you feel that?..."   It's 28mm Sci-Fi, and it's coming back to life...

I've noticed a trend over the past few years: 15mm Sci-Fi is waning (not dying, just waning - Don't Panic©) and 28mm Sci-Fi is again gaining ground. To mix metaphors: The pendulum has swung full circle.


Disclaimer/Claimer (Sorry/Not Sorry): When I do an overview/review, I invariably ruffle some feathers - that's the nature of reviews, because they reflect individual tastes, preferences and opinions. I do not review items outside my area of interest i.e. WH40K.  I just don't like it, I don't play it, I don't review it or anything directly associated with it, and that's that. That said, Hail the Emperor, He Suffers for Us.

Neither am I beholden to any of these companies under review: I don't get review samples, I don't want review samples, and I decline review samples. The only exception is, if something is included in a regular order, as a freebie - then I review it if it takes my fancy. I remain a Free Agent.

I need to include this disclaimer because there are people who feel that some manufacturer-suppliers are entitled to special consideration, simply because these vendors make stuff these people especially like. That's alright for some, but not here. Whether I like something or not, the reader is free to agree or disagree, but that doesn't change my position - unless I've made a factual mistake, whereupon I will occasionally change positions. 

Finally, defining "Old School": Old School hearkens back to a time when:

  • We played face-to-face
  • Figures were rules-agnostic, made of metal, (or resin, in the case of terrain) and painted.
  • The Content was neither video-game nor anime derived, nor so aesthetically inspired.


Acheson Creations
A neat line of Sci-Fi scatter terrain. Including pipelines, furnishings and small buildings. They are reasonably quick in dispatching your purchase, and I've always had good service from them.


Amara Plastic Mouldings
Amara has their Future Zone line of moulded styrene for 28mm. One of my favourite pieces is the Fortress Wall Section, which has appeared in my 15mm Stargrunt Games as well as my 28mm VSF games.


Armourcast Terraform Terrain
Produces an excellent variety of Modern/Near Future terrain, alien plants, ruins. One of my very first  Sci-Fi terrain purchases was from Armourcast. The old Lance and Laser and Mega Miniatures Salvage Crew line have found their home there.

From 2000 to 2005, after they lost the WH40K license, and associated business, they branched into "Steampunk", where they flirted with some arguably off-beat designs, like the Steam Buddha and Steam Mushroom (and the wargame application for these are...what again?), while abandoning the higher-demand items like the Grizzley Steam Walker - probably because the moulds had worn out, and they didn't want to deal with the expense of making new ones.

Ex-Armourcast Steam Walker - Sic Transit Gloria 


Armourcast also make Cinematic effects and Bases.  Now, these are undeniably cool, and I have a couple of the latter- that said, Cinematic Effects is a niche line and is somewhat over-represented on their website. As an inheritance from the previous owners, I suspect it's intended to service diorama enthusiasts, and not gamers. That said, if you need an "Attack Hamster Muzzle Effect" Armorcast is your go-to guy.

In 2007, the company changed hands, though it's sometimes difficult to judge whether Armourcast is a company moving forward, or one whose best days are behind it. Despite any perceived erosion to their previous reputation*, the new owner/operator has spun off a new concept,  to breathe life into the "same-old, discontinued" line, and so created "Ginfritter's Gnomish Workshop". There are new items being added, of a quirky, humourous nature, that you won't find elsewhere.

*In case of any doubt, I can pull up the relevant TMP threads. Again, nota bene.


Black Cat Miniatures - An assortment of furnishings, set dressing, et al. Very handy for the odd bit no one else make. Reasonably quick dispatch.


Crooked Dice Design Studio
A plethora of crates, set dressings for The Village, 1960's-style control panels, even a Secret Base where you can Hideout and destroy your favourite Star Trek franchise. 


Knights of Dice
Based in Australia, Knights of Dice offer several lines of SciFi buildings, some of which can certainly be classified as Old School style. Their Easy District has a certain Blade Runner feel, with acrylic "neon" signs for good measure. Their Invictus line is a bit more "gothic", but would fit with a game set in the Riddick universe, and their Sandport Hydra line would make a good Arrakis or Tatooine.

My caveat with Knights of Dice is, their buildings span 28mm-35mm, which can be a trifle biggish for 28mm. That said, the workmanship is excellent - with multiple layers that give the buildings depth.


Mantic Games
Despite my aversion to plastic minis, I'm less fussy regarding terrain. Mantic do a series of Sci-Fi Terrain Crate sets, and their Industrial Accessories set has proved especially useful for my purposes

.
Miniature Building Authority
MBA also has a small, newish 28mm SciFi line, of just under a dozen. It's mostly greebles and bits & bobs, but there is a nice Flux Capacitor that's fairly unique. MBA's Shanty Town line is useful for you post-spoc fans. I've had good service from MBA.


Sarissa Precision
While MDF usually falls outside my definition of "Old School SciFi", Sarissa Precision deserves an honourable mention, due to the clean, futuristic lines and Old School design. I have an entire farm from Sarissa. Some of their stuff looks like Blade Runner, some of it looks like Saturn 3. With their System 28 SciFi line, you can re-create Hadley's Hope from Aliens, and that's good enough for me.


Scotia Grendel
Has some 60+ entries in their Sci-Fi Terrain line, including those awesome pillboxes that I use for 15mm SciFi games. Also futuristic doors, cryo chambers, control panels (one of which has a three-ring binder on it - how Old School can you get?) and xeno-eggs.


TTCombat
These are another 28mm-35mm scale product. I have only one item in TT Combat's SciFi Utopia range, and that's their Geodesic Domes set. It looks very neat - as I have yet to assemble it, I'll need to wait before I can give it an honest review.

Geodesic Dome from TTCombat



Honourable Mentions

The following may very well be the best thing since sliced bread - only, aside from searching their websites fairly often, I haven't had the opportunity to purchase much, if any, of their relevant stock. 

Black Site Studio - Post Apoc, Arcology, and a Blade-Runner-esque Zaibatsu line. A lot of Out-of-Stock items...when will suppliers learn that this is almost always seen as a bad sign by browsing shoppers?

Rebel Minis - 28mm Fenceposts and UAV. Hopefully, they will expand their 28mm Sci-Fi line.

Warlord Games - I've included Warlord as the Elephant in the Room, because I haven't quite forgiven them for Doctor Who. That said, I've been very, very close to purchasing their Freedom Colony Outpost, because it's unique and very future-y. I do have some Frostgrave miniatures, via Northstar Figures, and they are very good.


Closing Thoughts
This list cannot be compleatly exhaustive, and there are some smaller startups offering "one-shot" terrain items which may, or may not, fall under the Old School Sci-Fi umbrella as I'm using here - that said, feel free to offer additional suggestions, in the comments, if there's something you think I've missed....Ω

Monday, December 28, 2020

WIP: Columbia Rumble II - The Droogs of War

 

As the Holidays approached,  my wife suggested that the dining room table (upon which rested my partially complete 28mm streets) might be a better choice for Christmas dinner than sitting in the parlour, eating from TV trays...

Her logic was inescapable.

So,  I decided to have one more scrum before I boxed up "Lockdown City",  to await next year's convention circuit...if any.

As an interesting aside,  I've found that setting up my WIP urban terrain for six months did *not* encourage me to finish it - I just moved on to other projects. The Boulevard is now going back into the workroom,  where I will once again start painting bricks and mortar. 

Using the 5PfH supplement Gangwar, along with Full Metal Anorak,  I randomly generated the next opponent for the Africanus Agency: 'Roid Gangers.  Giving some thought, and considering that Gang War is a generic Sci-Fi setting, I decided to use the Friendsies from Crooked Dice, to represent the Droogs from A Clockwork Orange.  In Gang War, they are rated as 'Psycho' and, hopped up on Milk+Vellocet, rate a d10 Toughness, are armed with heavy melee weapons, but only a single figure has a firearm (shotgun) as fire support.

 Additionally, as I could see the repetitive aspects of another solo game, I added an additional mission from Mean Streets, by First Command Games: Bring Him Back Alive; an associate of the Africanus Agency was stranded in hostile territory, and needed an escort back to HQ.

Of course, "hostile territory" can be a relative term - in this case, Clancey Clark,  the Agency's "Banker", had stopped for a barbecued-pork sandwich at a local bistro...that was deep in the enemy gang's deployment zone, while the 'Roid Gangers descended on the West Boulevard.

Miniature by Brigade Games

The Game:

The first two turns were spent either hunkering down behind some cover (if you with the Agency) or advancing headlong towards melee, (if you were the Droogs/Gangers) your leader shouting vaguely Shakespearean insults about 'vengeance arising from a black and hollow shell..." or some such.


"These cats wear cricket whites and talk fancy - probably from Drexel..."

Reverend Bright moves to set up a cross-fire.

Turns 3 and 4: Once the Gangers entered effective pistol range, the Agency let them have it. Due to the chemicals in their bloodstream, the Gangers were difficult to put down, but a suppression is a suppression, and the hail of gunfire slowed them a bit.






The shotgun-toting devotchka, having fallen back to cover by the '63 Oldsmobile, let loose a blast that suppressed Alonzo. 



Turn 5 and 6: It was here that the dice, once again, failed me. I'm not entirely certain what the odds are of rolling two ones, twice in a row, but it sure felt personal. In any event, any advantage the Agency had was now lost, as the Droogs had initiative, threw off their suppression, and charged into melee.

Once again, Dame Fortune uses me a hussy...

Interestingly enough, while I had been dreading a melee, it was in melee that the Agency's higher quality made itself known. Defensive fire from Afrodite Jones had dropped Dimitri-the-Droog during the charge, leaving Leader Alex to attack alone. In FMA, melee resolution is decisive, and a bad roll is often not only a miss, but a self-wound. This is what happened now - Leader Alex bombed out on his melee roll and received a critical wound. 



With their leader and henchman down, the Droog's morale broke, and they scarpered off back up the Boulevard. The Agency had made another permanent enemy. 

"Time to head home for a bit of spatchka..."

Their secondary objective, Clancey "C-Note" Clark, following the gunfire, came sidling up the pavement, up to the nudie bar. He had cash for the Agency, and by his clock, it was lunchtime.


"Hey guys! They're open for lunch!"


Post-Game Thoughts:

This was a quick game, with the Psycho Droogs advancing toward melee and closing by the end of the second turn. Without a lot of firepower, they just muscled their way into the teeth of all that Scipio's posse could throw at them, only to be taken down by rotten melee dice. While I found it a bit anti-climactic, that's life on the Boulevard.

Mean Streets is a useful supplement for the combined Gang War/FMA rules set, and introduces primary and secondary missions to the street fight, also a means of incorporating police reactions - especially to gunfire. I'll need to paint up a few more Coppers, since when they arrive, they arrive in force...Ω

            

Wednesday, December 23, 2020

Merry Christmas

 


And a groovy New Year....Ω

Tuesday, December 22, 2020

Ultra-Teens by Lucid Eye

Figures by Lucid Eye Publications

"Ho, ho, ho! Well, if it isn't fat, stinking, billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"


Presented for your Distraction, and intended as opponents to Little Alex and his Droogs,  are the Ultra-Teens, from the Plot Device range by Lucid Eye Publications.

Not much going on back here....

The miniatures are well sculpted, cleanly cast - presenting few if any mould lines, and have some great character. The figure with the handgun was converted - the original carried the same cane/cudgel as his cohorts. Clearly, some inspiration was drawn from Alex and his Droogs in A Clockwork Orange, but these figures transcend that opus and make their home in a 'Psychedelic themed Future of Dystopian Proportion!'

The Plot Device

Set in some presumably not-too-distant future, where bell-bottoms and other 70's fashions rule, The Plot Device revolves around the actions of Super Spies, their multi-dimensional opponents, and the threat these opponents present to the "Psychedelic Golden Age" of a future "Britain".

Lucid Eye has backed away slightly from their first introductory description of the Plot Device, but I was able to locate an early vendor (Sally 4th) which preserved the original fluff text as I remember it:

  "Welcome to the Pan-Dimensional Neo Golden Age! The Plot Device is a supreme artifact which eternally becomes throughout all of time and space, a writhing hub of actuality in an eternal sea of probability.

 Welcome to Lucidea, City Of The Empire Of All Realities, and look upon The Immortal Dowager Empress, Victoriana V, and her half mad brother, Albrecht, Commander Of The Guard, High Admiral Of The Fleets.

 Join the Queen's Favourite, Titus Verne, Psychedelic Superspy, and his sister, Julia, on their missions to protect the Empire from Synthetics, Seditionaries, Insergents and Infiltrators who all plot to bring down The Empire throughout several realities!

 Groovy!"

Groovy, indeed! This, IMO, sounds like a really interesting and gameable idea. Similar to Michael Moorcock's eternal city of Tanelorn, Lucidea in The Plot Device exists across multiple dimensions, and (I expect) much like Tanelorn, would come under attack from various, trans-dimensional factions. In my febrile imagination, the world of the Plot Device looks a bit like A Clockwork Orange, mixed with Jerry Cornelius and The Final Programme,  and a bit of Jon Pertwee's Doctor Who. As the bloke at the back of the crowd shouted best: "I"ll have one!".

The only hitch, however, is that the Plot Device has not been fully supported, and seriously wants for published material; several years ago, rules and support material for the multi-dimensional, 'Psychedelic Golden Age' were announced, but never released. There is some good news, however, in that there has been a release of miniatures.

Thus far, we have the Hypnocrats, lead by the Wild Lord Saarbrück Thus of the Balefire Club; The gun-toting Suburbanauts, lead by Clinton Shroud of Deathnell Green, and the Ultrateens, led by Zal Krete of Queensway. Perhaps opposing them are the individual agents; the aforementioned Titus and Julia Verne, Candy Peoples, Pryce Compere, Archie Bort (an ennobled monkey), Olga Blok, and as Men Who recently Fell to Earth; Zen Epsilon and Ixym Izveet - alien rockstars and infiltrators.

How will The Plot Device play? We don't yet know, though I'll hazard a guess the rules will be based on the Lucid Eye house system by Rick Priestly. One of the staff commented that the game will have both skirmish and RPG features. If it has a clean combat system with an intriguing campaign background, I expect it to be a hit...Ω 




Monday, November 30, 2020

28mm Droogs for Gang War

 

28mm Miniatures by Crooked Dice

"There was me, that is Alex, and my three droogs, that is Pete, Georgie, and Dim, and we sat in the Korova Milkbar trying to make up our rassoodocks what to do with the evening..."

With that out of the way, allow me to present the Friendses by Crooked Dice. 
The miniatures are well cast, with good animation, and the heads are interchangeable. Just what's needed to deal out a few tolchoks and lashings of the old Ultra Violence. 

During my 1970s Gang War campaign, I found that I needed some hopped up 'Roid Gangers as random opponents, and I naturally thought of Little Alex and Co, a particularly nasty bit of business, yes? Only they needed some fire support, by way of a shotgun-toting little devotchka, modified from the Modern Heroes line, currently available from Lone Gunman Games.

Caveat Emptor: I haven't actually ordered anything from Lone Gunman Games - my set were had from eBay, and the seller (napthyme) shorted me a mini, so...there you have it. You have been advised.


28mm Miniatures by Crooked Dice and Lone Gunman Games

Admittedly, she does look pretty good in the mix. After she was finished, I was surprised to find a female padroog in the very first scene of "A Clockwork Orange", in the Korova Milk Bar, along the left-side screen, sitting with other white-clad droogs. She was also blonde, and had a black head wrap. 

The subconscious mind is an interesting thing. 



The new gang, who I'm thinking of calling the Drexel Hill Droogs, has already scrapped with the Africanus Agency on the West Boulevard, the subject for an upcoming post.

Viddy well, my brothers. Viddy well...Ω

Sunday, November 29, 2020

Chinatown Gate by Knights of Dice



Limping in after buying it one year ago is the 30mm+/- Chinatown Gate, from Knights of Dice in Victoria, Australia. This purchase had coincided with a visit to the Friendship Gate in Philadelphia's Chinatown district, during an adventure to some of the less-well-kept neighbourhoods of Philly. The model doesn't seem to represent any specific structure, but incorporates designs from Melbourne, Portland and Philadelphia, and probably others. 

The model itself took about two months - yes, two months, due in part to poor paint coverage over the mdf. This, after having primed it with Krylon White Primer. Acrylic paint doesn't require one coat, or two coats, but at least three coats to provide an even finish - the mdf is thirsty.  And yet, mdf is also slow to dry. Finish the coat, then come back later. So, after an hour or so a couple times a week, over December and January, I took a break, leaving it at about 90% completion, before finishing two weeks ago.

28mm miniatures by Black Cat and Old Glory,
included for scale.


By and large, I'm happy with the result. My main complaint with the model is that the tolerances engineered into the design are too narrow, failing to adequately account for priming, painting and gluing. Instructions were not included and had to be downloaded at the KoD website - and then, they print rather small.  The ornamental fish at the peak of each side roof broke during final fitting. Both sides. Also one of the roof mounts.

Over-engineered as it is, becoming more difficult to assemble as you go, the Chinatown Gate yields a very impressive visual result. Was it worth the effort? Well, where else can you find a 32mm Chinese Gate?

Ease of Assembly: 3 

Instruction Clarity: 3

Detail: 5

Quality: 4

Overall Rating: 3.75 out of 5

There are two other Knights of Dice buildings, partially assembled and put away on my shelf.  In general, they are scaled for the 32mm+ Heroic scale - they are rather a bit too big for true 28mm. Which is a pity, because they are nice buildings. If KoD could be convinced to offer a reduced size for their standard laser-cut buildings, say to 95%, they would open themselves up to a larger market...Ω


Monday, October 12, 2020

Finished 28mm Civilians for The Boulevard

 A wet October weekend hereabouts gave me the time to finish several small painting projects: One being some civilians for my urban-style 7TV/Gangwar setting: The Boulevard. These will also serve as additional investigators for my 1970s Call of Cthulhu game.

Pictured herein are some modern civilians from Old Glory's Civilian Pack 1. While OG describes these as "32mm" they're really closer to 28mm, and are shown next to some 28mm Crooked Dice police for scale.

Figures by Old Glory and Crooked Dice


These where cleanly cast and fairly straightforward to paint - a series of earth tones, blue jeans and polyestre. I plan to add a Jimmy Hendrix decal to the shirt of the guy in the red & white jacket, once I gather up enough nerve. 

28mm Figures by Old Glory Miniatures

28mm Figures by Old Glory Miniatures

The kid in the middle is another photographer - this one is a young cub, like Jimmy Olsen. I like the James Dean hair. The woman on the end is another favourite of mine, wearing that "Casual with Jacket" look of the late 70's.

The other projects compleated this past weekend were for my D&D game. Those interested are invited to view my Fantasy Blog: Countless Hours of Real Effort...Ω



Friday, July 17, 2020

Boulevard Reinforcements in 28mm

This past weekend, I took a break from working on West Philly buildings in favour of painting some reinforcements for the Norton Agency.

Reverend Iley Bright operates the Bethel Baptist Bible Mission, a store-front church that aids and supports the neighbourhood, (and occasionally, the Agency) spiritually and financially. A blood-and-thunder preacher, he has been known to take to the streets in a righteous cause, brandishing a shotgun and the Bible, because "You get more respect with a shotgun AND a Bible..."



Miniature is a modified Reverend Grimme from Deadlands.


The next miniature hasn't yet had a character name (actually, I like the name of Dynamite Jackson...) assigned; he reminds me of the fellow from Black Dynamite (a jolly great film, btw). Action Jackson is from RAFM, in their Modern Heroes category.




He so cool, he give Morgan Freeman pneumonia. I used him straight out the box. I would love to see a pack of disco/leisure suited investigators, some in shades, to round out "That 70's Look".

Can you dig it?...Ω


Thursday, July 16, 2020

Rocking the Lurex

One of the fascinating aspects of 70's wargaming is 70's fashion - a cavalcade of man-made fabrics that would burn like a chemical fire should misfortune strike. Still, it was visually stunning.

Lurex is one such fabric. Quoth Wikipedia, Lurex is "...yarn is made from synthetic film, onto which a metallic aluminium, silver, or gold layer has been vaporized. "Lurex" may also refer to cloth created with the yarn."

Lurex is still extremely popular in the music industry, but we've all seen it: Julie Newmar's cat suit from the original Batman TV show was made of Lurex. Now I understand the name.

I decided to attempt a Lurex outfit, based on a picture of Swedish model Ulla Jones. Two types of glitter-based craft paints were employed; a gold glitter with smaller spangles, and a clear glitter with larger ones.

The miniature is available from Casting Room Miniatures as part of their "Tedious Hippie Scum" set.





These are the third set of pictures, taken with Megz' I*Phone - it allows me to compensate for the myriad of different light bulbs used in our home.

The bit of gloss on her hair and skin is a side effect of the paint-on dullcoat - it ain't dulling.  I might need to hit the fig again to take off the last on the sheen, without dulling the sparkle of the sequins...Ω

Tuesday, May 26, 2020

WIP: 28mm Columbia Rumble

Most of my readers already know that I don't like to show gaming on unfinished projects - it's simply one of my little peccadilloes. The lock down, however, has me stalking about the house, muttering like the mayor from "Jaws" - "Get past Memorial Day...Maybe we can save the summer...etc..."

And so I decided to have a wee scrum, using Nordic Weasel's Gang War rules and Full Metal Anorak, setup on some terrain that will eventually look like 1970's West Columbia Boulevard, Philadelphia.

Please excuse the foamboard pavement and unfinished buildings. Also, don't mind the gaps - they will be covered with crossing lines and other road markings.

Scipio's Squad L to R: Scipio, Ravelle H., Afrodite J., Alonzo H.

The scenario was generated using Gang War, with some modifications to make it less Apocalyptic. Five orange "Points of Interest" were set up around the 4-foot square playing area. These are either worth money ($100 each), are worthless, or result in a hazard (large sink hole, crazy wino, crack head, etc.) As these can remove a figure from play, they are best collected after resolving all game combat.

Also, it's a smoggy night, and all missile ranges are limited to 9".

Scipio "Africanus" Norton and his agency squad are cruiz'en the hood, collecting debts and looking to keepin' it peaceful, when they spot a group of Tong Boyz fixing to expand their territory. The squad sets up to defend.

Red Elephant Oriental Boyz
"Get some cover!"

The Boyz are the Red Elephant Tong; in FMA terms they are Trained/Motivation 3, with some Improvised Hand Guns. They are rated for Gang War as 'Aggressive', meaning they will advance on their opponents by half their movement at least, and will use available cover. Their leader is rated Average.

The Boyz advance

Scipio and his Agency are slightly better - all are average, with MOT 3, and armed with pistols, except Ravelle (who is rated 'Trained' and armed with a shot gun).

Turns 1 and 2: were spent with the Tong Boyz advancing and Scipio's Squad taking cover (using "In Position" markers for an additional bonus).

Alonzo and Afrodite take cover by the Chevy Chevelle

The Tong Boyz gather by the Pontiac.

Turn 3: Two of the Tong Boyz peeled right to flank Afrodite and Alonzo, who have taken cover by a 1970 Chevy Chevelle (as seen in the 2K release of "Shaft"). The leader and his two Tong-mates took cover by the phone booth and yellow Pontiac. Ravelle fired his shotgun at the lead Tong and missed. The Tong returned fire at Ravelle (crouching by the cab) and managed to knock him out/seriously wound him. "This game is rigged!" he muttered as he passed out.


"Do Not Scratch the Trim!"


Turn 4 and 5: With Ravelle down, Scipio was outnumbered. The lead Tong member fired, missed and then charged. Scipio shot him down...mutha&#@%!  This while the two Tong flankers, sheltering in a burned out building, negotiated the uneven ground over the two turns.


"One Saturday Night Special, coming up!"

Turn 6 and 7: Scipio put the charging Tong down, when the leader followed in a shoot-then-charge moment. Scipio was hit, but shrugged it off ("Ain't no thing at all...") and capped the leader with a Spectacular Death.  The rest of the Tong failed their morale, except the phone booth shooter who charged. 

"Nuh-uh man. Big mistake..." BLAM!
Turn 7 (continued) Scipio took a point blank shot at the charging Tong, and missed. The TongBoy then failed morale, and ran for the cover of the phone booth. Scipio put one into his back, and the TongBoy went down. That was enough for the last two survivors, who fled down the boulevard.

The result was a clear victory for the Agency. They made an Enemy of the Red Elephant Tong Boyz (We'll Be Back!), but between picking up POIs and winning the scenario, they netted $600. Ravelle had a local "Doctor" check him out, and the wound was light, only keeping him out of the next tussle.

Scipio was thinking "It doesn't get much better that this..." when his fav'rite bar suddenly opened for business.

"The Light is On and I'm Open for Business..."

"Well, Aw right!"

Post Game Thoughts:

This scenario was originally being prepared for a 7TV 1st Ed. game, only I hadn't finished adapting those rules from their British oeuvre to an American, Blaxploitation-themed one. Full Metal Anorak is flexible enough to handle this well.  Nordic Weasel's Gang War, though set in a post-apocalyptic world, also adapts well to handle a vigilante campaign, revolving around a neighbourhood "fixer" and his cohorts.

The odds are in favour of our protagonists. Despite that, Ravelle went down in the first exchange. I made a mistake with the Tong leader, as I should have sent him down the right side with the other two Boyz - I thought about just arbitrarily moving him, but then I heard Scipio (in my mind) say "Don't you mess wi' them figures, boy." I decided to let the action unfold automatically.

There was a bit of after-action drama - one of the POIs turned out to be a hazard...

"We Had a Noise Complaint..."

A successful Save vs. Int and a Franklin disarms the situation...Ω