Monday, March 30, 2020

More 28mm SciFi for Five Parsecs from Home

More brushwork over the (enforced) weekend, for use with Five Parsecs from Home:

Inspired by the character of Eve Logan from The Chronicles of Riddick. This is a Copplestone Casting that I've had from the late '90s. Still available from Northstar Figures/Copplestone in the Babes with Guns set.


Nifty miniature with smooth lines, nice curves and tall to boot. Matches well with the Riddick lore, it that Eve Logan might also be a Furyan.

Next; Santana from the 2013 Riddick film.  A Moonraker Miniature (Wasteland Adventurer) that I think is intended to be a Road Warrior.  The scarf pretty much makes the mini. The machete has been added.  The 5:00 O'Clock Shadow at Noon is darker in real life, as is the hair.



Machete really needs another going over, with shiny metallic silver, to capture the well-kept and honed image, suggested in the film.

Leeloo Dallas Multipass and the Major. These excellent wee beauties are from Heresy Miniatures.




They show what a fine talent Andy F. is, and why he should turn out some new Sci-Fi minis...like Mangalores.

 Final offering of the day - two more Copplestone figures via Moonraker Miniatures.




I'm unable to provide a hotlink, since Moonraker has temporarily paused trading until the Virus situation stabilises.

Edit 11/2020: Moonraker Miniatures is now a part of Forlorn Hope Games...Ω





Thursday, March 26, 2020

Not Quite Another Bughunt - 5P/FMA



With the lock-down firmly in place, it was time to have a go at a Five Parsecs from Home/Full Metal Anorak/Bughunt game.  A fireteam of four was rapidly generated: Logan, Kupperberg, Farlander, and Correia. From various backgrounds: Prison Planet, Hi-Tech World, and Trade World - each location providing some small benefit for that particular trooper.

Quick word on mechanics: I use the 5PfH/BH campaign shell to generate the troopers backgrounds, the scenario and objectives, and the campaign turn in between encounters. The actual scenario resolution is driven by Full Metal Anorak. So there are twice as many rulebooks to search through than normal. But, hey!  It's Lockdown!

For this scenario, I used part of my paper-terrain space station as the encounter board. Three green  poker chips were placed as 'Objective' markers, each of these gets a 'Contact' marker (potential hostiles). Also, six 'Tactical' markers are placed, as evenly spaced as possible, about the board.

Rolling 1d6 for mission Priority, I had a 1, which was a relief, as this was essentially a training mission for me and my squaddies. Priority 1 also means 1 additional 'contact' marker is placed on each objective...you see where this is going? Had I rolled a 6, it would be six times the "fun".

Mission Priority also provides points where you can shop for support - in this scenario, I picked a tough-as-nails Gunnery Sgt., named Sigler, armed with a boarding cutlass and auto-shotgun.

Contact markers are randomly moved several d6 in various directions. Your squad enters a random board edge. And the Hunt begins.

Turn 1 and 2: The squad headed for the first objective, and immediately encountered the opposition: crazed robots.  I decided to roll randomly, and that's what was selected.

"I thought it was supposed to be bugs..." said Logan.
"Maybe it's bugs in their programs!" joked Kuppenberg.
"Secure that pun!" growled the Gunny.


D6 with the '2' will move in the Slow Phase
Initiative in 5P is slightly different, since it's designed as a solo game. Adapted for FMA, each player figure has a Motivation Rating, from 1 - 3, 1 being best. To move in the first phase, AKA the 'Fast' Phase, a number of d6 are thrown, those that roll over their Motivation may now move, shoot and take special actions.

The aliens/bugs/robots move and take action in the second phase.

Finally, in the last or 'Slow' phase, any player models that haven't yet moved are free to do so.

It's a neat system, and it reminds me of Two Hour Wargames
"I just Burked myself..."
reaction system, but IMO it works more smoothly and is less cumbersome.

Turn 3 - 4: The robots at the first objective were quickly dispatched, due to some hot die rolls. The objective turned out to be the Evac point.  Each objective is rolled for details, usually before actual play begins. One objective was lifted, and the other, in the Med Bay, had a 'hack' result, meaning someone was going to be using their Tech skillz.


"You are BURKED, my lad!'
While the main squad was clearing the first objective, Trooper Kuppenberg went off to investigate on his own. He found a Tactical marker, made his Tech roll, and was able to remove a Contact marker that was getting close to his fellow squaddies...and then he bumped into two more robots.

Kuppenburg ran for the exit, and decided to make a Tech roll (5-6 on a D6) to lock the door. Rolled a 4. "NOOOOOooooo!"


"C'mon you Rednecks!"
As Burke, I mean Kuppenberg, dodged mechanical claws, he dropped his ACR and pulled out his standard issue Heavy Service Pistol. Shots rang out and slugs ricocheted off the robotic steel plating.

The rest of the squad, hearing the shots, ran toward the sound of the gunfire.


"And that's what we mean when we say
'Fight Like Robot'"
Running in FMA/Stargrunt II, to me, has always seemed awkward, with many players conflicted on what works best.  For my games, I've implemented "Run" as an additional action. First action, you get your regular move distance. With Run, you get to add your movement Die type. So, if your model has an 8" move, it gets that distance, then rolls a D8 when it Runs.

Results seem to be, you will occasionally fail to make the distance, but you won't be standing 2" from where you started 3 minutes ago.

Pvt. Logan has stabilised Kuppenberg,
and he's walking.
By turns 5 - 6, The rest of the squad had reached the room, from where they'd heard the shots. Kuppenberg lay crumpled on the floor, with an obviously chuffed robot standing over him.
Extending it's claws, the robot advance on the squad...

...however, walking into a three-way crossfire of aimed shots doesn't do anyone a bit of good...and the saucy 'bot was gunned down with dispatch


Main Objective in Sight
Turn 7 - 8: Pvt. Logan was able to stabilise Kuppenberg on the second attempt (luckily she didn't kill him on a '1') and since the damage taken wasn't heavy, he was able to walk and fight at a reduced level (he dropped a Quality die).  I was glad I had traded some of Logan's pre-gen points for Medic-1. She is fast becoming my favourite model.
The rest of the squad headed for the Med Bay, where the objective was to hack the computer and bring the data back to HQ for analysis.

"Who's our tech?" asked Sgt. Sigler
"That'd be Kuppenberg, Sarge" replied Pvt. Correia.
"Well sheet!" swore the Sergeant, "I guess you're our new Tech, Correia!"
"I lay awake at night and think of you, Sergeant..." muttered Correia.

"What's that, Marine?" growled Sgt. Sigler.

"I said, 'Sergeant! Yes, Sergeant!'" Correia exclaimed.

"Damn straight, you did." said Sigler. "And now that we're all in agreement, let's get into Med Bay, grab the data, and GTF off this rattle-trap.  On the DOUBLE!"


There was a single robot in Med Bay, but a Contact marker was slowly moving closer. The Sgt and Pvt Farlander charged the Bot, guns blazing, while Correia swung clear of the brawl and ran to the Med Computer.

"Jesús en una muleta!" she cursed under her breath. ¿Dónde está el maldito fabricante de capuchino en esta puta?


"Marines! EXFILTRATION!
Just behind Correia's back, Pvt. Farlander took a swipe from a claw and went down hard. Sgt. Sigler emptied his service pistol into the metal attacker and was pleasantly surprised when it began to gout smoke from it's seams and crashed over satisfactorily.

"No time for triage" Sigler said to himself, as he picked up Farlander and slung him over the shoulder.
Sigler yelled to Corriea, "Don't be gentle, Cariño! Kick the drive loose if you have to!"


Correia drew back her armoured combat boot. Wham! she kicked. Wham! Wham! WHAM! The impacts kept time to shouts in Spanish:
"Abre! Abre! ABRE! TU PERRA!"
There was a snapping sound, accompanied by the skittering of some plastic something across the floor. The drive, with a data crystal,  slid open.

Correia picked up the crystal and grinned as she showed it to Sgt. Sigler. "Just like Prom Night, Gunny!"

"A natural Romantic..." said Sigler. "Marines, EXFILTRATION TIME!"


Outside the Med Bay, Logan and Kupperberg headed cautiously into the comms room.  Logan held up Kupp's ACR, "Can you handle this?"

"Yeah" he said. "Just don't ask me to dance..."

Logan grinnned "I'm not asking you to dance. I'm asking you to fight..."

FMA allows for fighting while wounded, unlike SGII. For a light wound, the model has it's combat quality degrade by one level, so Kupperberg drops from a D8 Quality to a D6. He also cannot run.

The two marines made slowly for the EVAC point.

"Dropship Kalgon; take us away!"
Turn 9 - 10.  Just behind Logan and Kupperberg, Sgt. Sigler crossed the main corridor. Several close contacts were being held off by a Tactical marker (more on these in the notes).

They entered Comms just as two more Robots moved in.

Putting the unconscious Farlander down, Sgt Sigler swore, "Jesús en una muleta!" as he raised his shotgun. Correia raised an eyebrow.

The shotgun blast caught both bots, destroying the lead one. The other advanced on Corriea,metal claws grasping.

Actually, Gunny Sigler took the brunt of the melee, because he is one tough hombre (AC d12!) and I was playing the odds. Correia and Logan provided fire support, again, playing the odds that any stray shots wouldn't damage Sigler.  The strategy worked, even had it failed, Sigler is not a regular member of the squad, and can be replaced by an exact copy - but I would have missed him.

By turn 11(pursued by yet again two more robots) the Squad had reached the EVAC objective - not sure how they were extracted, possibly a hole in the ceiling. There was one walking wounded, one incapacitated, and two objectives achieved.  Mission: Success.

Post-Game Thoughts:

Tactical Markers - these add a neat twist. When contacted, a successful Tech roll (5-6) creates a tactical effect - it can be removing a Contact marker or creating a Blocking Zone vs. Aliens. This latter was how the Sarge got across the main corridor whilst carrying the wounded Farlander.

This scenario was pretty hard, for a priority 1 game. I was getting close to despairing, until I realised I had short-changed the main squad a second Fire Team. That's an automatic back up, and then you can requisition heavier weapons, etc. by paying some Priotity points.  Of course, the first Smart LMG the squad acquires goes to Pvt. Correia.

Creature Movement Does Eventually Get Boring - rolling movement dice for a dozen Contact markers does get a little tiresome, especially on the far side of the board, where one just knows they will never come into contact. I'm thinking about a hack.

On the other hand, there's always an off-chance that a new Contact marker will appear in your squad's way. This happened on the penultimate turn, where the EVAC point was attacked by a single robot. Logan and Kupperberg were able to bring it down with concentrated, aimed fire.  Still, made for a tense turn.

Campaign Turn: After the encounter, models use are assigned experience points, roll for reputation increase, apply for cross training, go on R&R, if up for some and recover in sick bay. In the case of Kuppenberg, since he had been stabilised with a light wound, he would require a turn in sickbay, so if the team goes out, it will be without him, and Farlander as well.

Farlander had been recovered while incapacitated, so  he had to roll on the chart  and take his chances - fortunately, he also came up "Lightly Wounded" so he'll have Kuppenberg to keep company.

Correria had enough experience points to buy a trait upgrade - she was a half-point down on her Move trait (3.5") so that was increased to 4". They're still slow, but at least they're all slow together.

Logan was able to improve her Motivation to a "2", meaning she will be taking a more active role in future encounters.

Sgt. Sigler went on to his next assignment, nannying another set of wet-arsed boots on a thankless job of keeping Mankind's Final Frontier safely expanding.

"Damn Straight!"...Ω



Monday, March 16, 2020

28mm Colonel Virginia Lake

If she was quick, there'd be just enough time to hit the hand wash at Tesco's.


Karl Perroton over at Crooked Dice has released a teaser for tan upcoming 7TV2 expansion: Albion Rocket Group aka A.R.C.  This is one of my favourites in the 1st Edition line, and I'm looking forward to see what shiny new bits those Crooked Minds come up with for 2E.

Everything's better with Wanda
If you ask me, A.R.C. needs someone to hold the fort while Melody Lake is off gallivanting across space - why not her kinswoman, Major Caroline? Inspired by the heart-stopping Col. Virginia Lake from Gerry Anderson's U.F.O. (and played by the equally heart-stopping Wanda Ventham) she's the no-nonsense (and reasonably-priced) supporting actress that defends the gates against the Argonauts, The Mist, and SHIVA.  And she's let a fancy car from Department X.

Miniature was converted from Crooked Dice Daredevils set, with a head-swap from Hasslefree's HFA004 Kat.  Now I need a George Sewell miniature for Colonel Alec Freeman...Ω

Monday, March 9, 2020

Pegasus Models Banana Trees



As part of my 15mm Modern African Wars Project, I've been collecting and building jungle vegetation. Pegasus Models make a Banana Trees set.

Though suggested by the manufacturer to be both 28mm and 15mm scales, my opinion is weighted toward the latter. I suppose they would work for 28mm if they were depicting young, immature trees. At any rate, they look more 15/20mm to me.

15mm Frontier Soviet Infantry on 1" grid

While I like most every Pegasus pack thus far, this one is my least favourite. Cast in semi-soft plastic, the tree-trunk tips have a hard time accepting the palm-leaf like fronds. Whittling away with a hobby knife does the trick, as well as using drawing/push-pins to stretch the frond's axial hole. This does make assembly rather fiddly, and I suggest assembling and basing the tree base and trunk, priming and painting them, before attempting to attach the palm fronds.

Because the palm fronds are held together by 1mm plastic stems, I'll be mounting these on larger bases, away from the edges, to help reduce damage.

3 out of 5...

Sunday, February 9, 2020

28mm Adventure-scale Buildings from Sarissa

In preparation for RetCon-USA Gameday, I finished some MDF structures from Sarissa Precision. These were their Storage Pod, Small Water Tower, and two grain Silos. These will dress up my Zhodani Colony farm on Zdovesil (Foreven 1212) A65588A-9.  



Sarissa do a good job of cutting the parts to fit - I had no trouble assembling the bits. The detail is very good.


MDF does like to drink paint, though. All surfaces had to be primed and painted, at least twice in the base colour, then several layers of highlighting. Still, the result was well worth it.


Unfortunately, there was no time to play the game, due to competing events at the Gameday, but I'll be running this again, with great enthusiasm, at Cold Wars and GZG-ECC next month...Ω

Wednesday, January 29, 2020

The Crew of the Betty - 28mm Sci-Fi



Models by Hasslefree, Heresy, and Moonraker. Vehicle Bay by Sarissa.


Work on assembling the bitz for a Five Parsecs from Home game continues; presented here is my crew representing the members of "The Betty" from Alien: Resurrection. Whatever one's thoughts on what the fourth film in the Alien franchise did, or failed to do, the crew of The Betty were an interesting and eclectic bunch.

The Crew of "The Betty" - Alien: Resurrection
Models by Hasslefree, Heresy, and Moonraker. Vehicle Bay by Sarissa.

When painting Sci-Fi miniatures, I find myself greatly slowed down by a lack of vision as to what I'm painting - especially civilians. What colour are the so-called uniforms? Weapons? Gear, etc.?  Re-creating a movie crew helps solve this issue - even if the miniature isn't exactly "spot-on", the paint scheme can be.

Models by Hasslefree, Heresy, and Moonraker. Vehicle Bay by Sarissa.

Frank Elgyn: On film, it looks to me that Elgyn is wearing a dark purple under-shirt/vest, with dark grey trousers. Miniature: Heresy 28mm sci fi Ships Crew - Discontinued.  Sorry lads, I bought this figgie about ten years syne. No longer in production. Take it up with Big Boris.

Johner: This Moonraker Miniature/Rebel is actually painted as Diaz from Santana's Crew in "Riddick" (more anon).  It's acting as a fill-in, as I had ordered two different "Grant" miniatures from Hasslefree, with the notion of a head-swap, and got two of the same with different labeling.  I'll need to order again and ask them to correct the error.








Christie: Watching the film, Christie wears a coat that's a blend of gray-green/brown. Also, he's a two-handed shooter. Most important to me, however, was getting his hair right. Moonraker Miniatures has a "Rasta" in their Future Skirmish/Rebels line. His coat has epaulets, which I debated removing, then decided against. The point isn't to model these chaps exactly, just use them as a guideline/theme. I painted the eps in the colours of the Légion Etrangère - if anyone is wearing epaulets in the far future, it will be Le Boudin.






Annalee Call: Another Hasslefree miniature: Kendra. It was surprisingly difficult to find a jumpsuit/coverall-clad female in 28mm scale, especially without heavy ordnance. Thissun was close enough.  In the film, Call is mostly a non-combatant, so the pistol isn't much of a stretch.








Hillard: Another Moonraker Miniature - this time, from the Troopers category. I suspect it's meant as a proxy for Ripley in Aliens.  This is the second Hillard-theme mini painted in as many months.










Vriess: Where's Engineer Vriess?  At the moment, back at the ship. I'm looking for a motorised chair for him, as well as a figure. I intend to paint him both seated and standing, since it's possible to go back in time to before he had his debilitating accident.

Also in the works, seeing that I've tipped it, are the merc crews from Riddick. And possibly some space-cowboys/rebels etc....Ω


Sunday, January 19, 2020

Old School 28mm Sci-Fi Review

As progress continues apace on my Five Parsecs from Home/Traveller project, I've been struck with how few resources are available for 28/25mm old school Sci-Fi gaming, and those that do exist are rather scattered.

"Old School" needs to be defined, I suppose. In my judgement, Old School hearkens back to a time when:
  • We played face-to-face
  • Figure were rules-agnostic, made of metal, and painted.
  • The Content was neither video-game derived, nor so aesthetically inspired.
These are the basic qualities, and they may be tweaked as time and experience march on. Other details, like paper maps, cardboard/cardstock boxes and that the scale was more like 25mm, I'll leave off as not compulsory for my particular purposes.

So, alphabetically then:

Alternative Armies
Based in the UK, Alternative Armies has been a mainstay of my 15mm Sci-Fi collection, but they do 28mm Sci-Fi, too. The Alternate Stars Space Opera figures are there, as are the old Asgard Space Marines and Adventurers, as well. The 28mm Ion Age also has an Oldhammer Old School feel.

Figures by Alternative Armies


Copplestone Castings
I will admit a personal bias in that I love, and have always loved, Mark Copplestone's sculpts. The Future Wars line embodies all that is good in Old School style - good proportions, not cartooney, reasonable weaponry.  Nick Eyre at Northstar Miniatures has assumed the distribution rights for this line, giving Mark Copplestone greater freedom to design and sculpt new models.

Figures by Coppleston Castings


Denizen
Probably the grandfather of the UK companies, Denizen make large 25mm, which will work with moderate 28mm. They are well detailed, even by today's standards, and well proportioned. Lines include Sci-Fi, Fantasy and modern race-car crew and drivers. They do not have many photos of their lines, which they seem to be working to correct, albeit slowly. Denizen have an email-based ordering system.

Figures by Denizen Miniatures
Grenadier

Ground Zero Games
The Gold Standard in miniature figure companies. Other companies beat each other up over who can be more like GZG. IMO, GZG inspired the 15mm SciFi trend in the mid-90's, and helped usher in the "Golden Age of 15mm Sci-Fi" which only began to wan in perhaps the last year-or-so.

Unfortunately, there aren't many photos of the GZG 25mm line up on their website - one of the very few errors of judgement Jon@GZG has made over their long history.

Goth Figures by Ground Zero Games

NAC Figures by Ground Zero Games

Mirliton
Mirliton acquired the last-gen line of Grenadier fantasy figures, which overlaps with some EM4's Sci-Fi line. Many of these figures are mirrored on Copplestone Castings website, though Mirliton has been slowly adding some new figures to their line. Given the ruinous shipping rates from Italy to the US, I've been very selective of what I've ordered - nothing, to date. The distributor, Noble Knight, acts as the US source for Mirliton. 

Figures by Mirliton

Moonraker Miniatures
Also inheriting the EM4 line of Future War/Future Skirmish, Moonraker Miniatures offer many of the figures on the Mirliton site, as single models, at a fraction of the shipping cost.  I have had good service from them, with dispatch, notification and post taking about 10 days.

Figures by Moonraker Miniatures

Editor's Note(3/11/2020) : Moonraker Miniatures are now owned by Forlorn Hope Miniatures. Best of Fortunes to the new owner.

And now, some Honourable Mentions:

Black Cat Miniatures aka Black Cat Bases
Black Cat has a veritable cornucopia of Old School style miniatures, just not a lot of generic Sci-Fi. What they have do mix well with other moderate 28mm. I've always had good service from Black Cat Bases.

Crooked Dice Design Studios
One of the first companies to understand the Power of Nostalgia*, Crooked Dice entirely qualifies as an Old School Miniatures Company, only they're scarcely a decade old. Still and all, their miniatures are spot-on for the Old School vibe - they just need more generic in their Sci-Fi line..

(*which, by the way, suggests that the neo-PULP genre is the Next Big Thing. Nota Bene!)

Crooked Dice Cyberpunks

Iron Wind Metals
Ral Partha Miniatures live on at Iron Wind Metals. There is a Post Apocalyptic line, as well as a Shadowrun and (although drifting into the cartoon & ridiculous category) the VOR line. I'm not going to list any pictures, due to the abysmal web design Iron Wind Metals employ.

RAFM
Canadian company RAFM has a few figures that work for Sci-Fi in their USX Modern line.  They also have a line of the old Reaction Marines - though these are too far gone into the bulky/cartoony style to fit me definition of Old School. If anything, to my mind, they are Oldhammer School.

RAFM Reaction Marines 5012

Personal note: without exception, I like RAFM's miniatures, a lot, only I've never seen a company work against it's own interests the way RAFM seem to do*. From frivolous Indiegogo campaigns ($18,890) to (edit...) some questionable marketing skillz, it's almost as if RAFM is playing at Gollum: hating and loving themselves.

(Edit: I've redacted my observations regarding how RAFM posts to the USA, having tried an exercise using Canada Post - I can see that RAFM's method is a much sounder one, and I apologise for seeing a bug where there's really a feature...)

End of day, it's easier for me to order RAFM through third parties - once again: Noble Knight.

(*Except possibly GDW...)

Reaper Minis
Another of my favourites, Reaper Minis tend to be a trifle biggish, though not incompatibly so. Their Chronoscope line as a number of Old School Sci-Fi minis - you must be willing to search for them. 

Rebel Miniatures
Rebel Miniatures has a 28mm Horror line, and a 28mm Sci-Fi line (as well as a plethora of 15mm lines). Some of these figures fit quite well in the Old School genre.

Rebel Miniatures Earth Force Vixens
Rebel Minis seem to be another of the companies that hasn't quite found their footing, unless it is to provide miniatures for Two Hour Wargames. During the 15mm "Golden Age" they added to their 15mm lines quite prolifically, and now they are flirting with 28mm. I hope they continue to expand their 28mm Sci-Fi line, and not go too far into the blocky/cartoony aesthetic.

Scotia-Grendel
Scotia Grendel has the Kryomek Line, the Void Line and the Urban War (ex-Urban Mammoth) line. These lines, in my opinion, straddle the Old School/New School line, in that they display the beginning of the video-game reality, with odd profiles, weird creatures, etc. Some of the Nexus Marines work very well with Old School themes.

Closing Thoughts
This list cannot be compleatly exhaustive, and there are lots of smaller startups offering "one-shot" miniatures which may, or may not, fall under the Old School Sci-Fi umbrella as I'm using here - that said, feel free to offer additional suggestions, in the comments, if there's something you think I've missed.